Bonnie Roskes

Bonnie Roskes has been writing tutorial-style projects on 3D modeling software, primarily SketchUp, since 2001. Her website, www.3dvinci.net offers a wide variety of learning materials for all ages, from kids in grade school through design professionals. Her materials cover general 3D design, 3D printing, geometry, interior design, geo-modeling, and more, and future books are in the works. Read more about Bonnie.

SketchUp Shadow Studies

Did you know that you can easily do this in SketchUp? It’s done with scenes. Here’s how I did this example.   Geo-Location First, I needed a geo-located model. This means a model that has a defined location. Why does location matter? Because SketchUp shadows are created based on where the model is. (Place a […]

Filtering Your 3D Warehouse Search

A while back I did a series on finding quality components – picking and choosing from among the millions of models to find something you know will be well-made. Part 1 of that series had a tip about finding models created by the SketchUp staff, using the “author:” search syntax. For example, if I want […]

Another Great New 3D Warehouse Feature: Download Components

In the previous post, I wrote about the new material-downloading capabilities of the 3D Warehouse. Another feature that was added at the same time was the ability to download specific components from a model. This feature is also incredibly useful, though it’s still in its initial stages. Just because something in a model is defined as […]

Great New 3D Warehouse Feature: Download Materials

Did anyone else recently notice this happy little banner at the top of the 3D Warehouse?   I am SO happy they added this. We can now go into a 3D Warehouse model, pick a material, and bring that material right into our current model. Before this, you’d have to download an entire model, extract a material […]

SketchUp Teeth!

A couple of years ago, when one of my kids was 8, he had a terrible playground accident. Two of his front teeth were knocked out (by a metal bar, not by another kid). As in, the teeth were completely out of his head – roots and all. Since then he’s had a couple of […]

Follow Me and Groups: Part 3 - Paste in Place

In Part 1 of this series,  I showed how SketchUp’s Follow Me tool can break objects. In Part 2 of this series, I showed how using groups with Follow Me can prevent this.   In this post, I’ll show an even better way to model with Follow Me, while still keeping everything as a group. […]

Follow Me and Groups: Part 2 - No Breaks

In Part 1 of this series, I left off with a fireplace mantel. SketchUp’s Follow Me tool was used to drive the mantel profile along the top of the fireplace. But there are some missing faces in the back corners:   So I’m starting back at this point – a fireplace with a 2D face […]

Follow Me and Groups: Part 1 - Why Groups?

When I first noticed the behavior of SketchUp’s Follow Me tool with groups (and components), I thought it was a bug. And it actually probably was, back in SketchUp Version 4 or 5. Then this feature was written out of SketchUp, then later brought back in. (I don’t know why, in either case, but I’m […]

Position Camera: Part 2 - Camera Target

In Part of this series, I showed how to use SketchUp’s Position Camera tool to navigate to a specific view of this news studio. In this post, I’ll show a different feature of Position Camera: the ability to both place the camera and point it at the same time.   Here’s the entire studio – what you […]