Bonnie Roskes

Bonnie Roskes has been writing tutorial-style projects on 3D modeling software, primarily SketchUp, since 2001. Her website, www.3dvinci.net offers a wide variety of learning materials for all ages, from kids in grade school through design professionals. Her materials cover general 3D design, 3D printing, geometry, interior design, geo-modeling, and more, and future books are in the works. Read more about Bonnie.

For You Math Fans: Polyhedral Waltz

I was recently contacted by a math professor I’d been in touch with several years ago. Debra Borkovitz of Wheelock College teaches math to future elementary-level math teachers. And she discovered SketchUp as a great teaching tool for visualizing math. (And a bit of self-promo: Debra found lots of great material in my GeomeTricks books!) […]

Mixing Styles: Part 2 - Combine Styles

In Part 1 of this series, I set up a model with three styles – the default style plus two new ones. In this post, I’ll show how to bring aspects of one style into one of the other styles. Here’s where I left off: a nice interior scene, with three styles. The active style […]

Mixing Styles: Part 1 - Pick Your Styles

A lot of SketchUp users render their models using a separate application, such as Photoshop. But SketchUp has a pretty decent library of styles built-in, with which you can greatly change the look of your model. And a much-overlooked feature is the ability to mix, or combine, styles. I’ll use this interior model to demonstrate. […]

SketchUp Arcade! Debut at ISTE

We took a bit of a posting break recently – summer is a crazy time with kids at camp and (too short) vacations. We’ll do our best to keep posting! One reason for the radio silence is that I spent part of last week at the ISTE Convention in San Antonio. This is a huge […]

SketchUp Shadow Studies

Did you know that you can easily do this in SketchUp? It’s done with scenes. Here’s how I did this example.   Geo-Location First, I needed a geo-located model. This means a model that has a defined location. Why does location matter? Because SketchUp shadows are created based on where the model is. (Place a […]

Filtering Your 3D Warehouse Search

A while back I did a series on finding quality components – picking and choosing from among the millions of models to find something you know will be well-made. Part 1 of that series had a tip about finding models created by the SketchUp staff, using the “author:” search syntax. For example, if I want […]

Another Great New 3D Warehouse Feature: Download Components

In the previous post, I wrote about the new material-downloading capabilities of the 3D Warehouse. Another feature that was added at the same time was the ability to download specific components from a model. This feature is also incredibly useful, though it’s still in its initial stages. Just because something in a model is defined as […]

Great New 3D Warehouse Feature: Download Materials

Did anyone else recently notice this happy little banner at the top of the 3D Warehouse?   I am SO happy they added this. We can now go into a 3D Warehouse model, pick a material, and bring that material right into our current model. Before this, you’d have to download an entire model, extract a material […]

SketchUp Teeth!

A couple of years ago, when one of my kids was 8, he had a terrible playground accident. Two of his front teeth were knocked out (by a metal bar, not by another kid). As in, the teeth were completely out of his head – roots and all. Since then he’s had a couple of […]