3D Warehouse

SketchUp Shadow Studies

Did you know that you can easily do this in SketchUp? It’s done with scenes. Here’s how I did this example.   Geo-Location First, I needed a geo-located model. This means a model that has a defined location. Why does location matter? Because SketchUp shadows are created based on where the model is. (Place a […]

Filtering Your 3D Warehouse Search

A while back I did a series on finding quality components – picking and choosing from among the millions of models to find something you know will be well-made. Part 1 of that series had a tip about finding models created by the SketchUp staff, using the “author:” search syntax. For example, if I want […]

Another Great New 3D Warehouse Feature: Download Components

In the previous post, I wrote about the new material-downloading capabilities of the 3D Warehouse. Another feature that was added at the same time was the ability to download specific components from a model. This feature is also incredibly useful, though it’s still in its initial stages. Just because something in a model is defined as […]

Great New 3D Warehouse Feature: Download Materials

Did anyone else recently notice this happy little banner at the top of the 3D Warehouse?   I am SO happy they added this. We can now go into a 3D Warehouse model, pick a material, and bring that material right into our current model. Before this, you’d have to download an entire model, extract a material […]

Low Poly Models

Even on a fast computer, have you ever had a SketchUp model perform really slowly? In most cases, slow orbiting and the like is caused by bloated models. And what usually causes this bloating is the importing of large models from the 3D Warehouse. (By “large” I don’t mean a model’s dimensions or scale; I […]

More Pillow Ideas

A few weeks ago I posted a four-part series on making realistic-looking pillows. You can find Part 1 here. It’ll be helpful to read that series before trying these examples, to get familiar with projected textures and material sampling. Blog reader (and 3DVinci book customer) Jorge Lopez is a professor of Architectural Technology at Kirkwood Community […]

Quality Components: Part 3- Podium Browser

The first two posts in this series discussed how to find lightweight, well-crafted models by the SketchUp team, and models offered by the subscription service FormFonts. This post showcases one more resource: Podium Browser. SU Podium is pretty well known as a SketchUp rendering engine. Podium Browser is a collection of render-ready entourage models (trees, […]

Quality Components: Part 2- FormFonts

Part 1 of this series on quality components focused on generic, lightweight models provided by the SketchUp team. This post is about another great resource for quality SketchUp models: FormFonts. The model creators at FormFonts have been at it for almost 15 years. It’s a subscription service, but you can download up to 30 models […]

Quality Components: Part 1- SketchUp Collections

My “day job” project this week has been working on a chapter for an upcoming book on Modeling with SketchUp for Film and Stage Design. This chapter is about props – modeling or importing entourage objects such as furniture, knick-knacks, plants, and of course, people. If you rely only on the 3D Warehouse for these […]