Interior Design

SketchUp Shadow Studies

Did you know that you can easily do this in SketchUp? It’s done with scenes. Here’s how I did this example.   Geo-Location First, I needed a geo-located model. This means a model that has a defined location. Why does location matter? Because SketchUp shadows are created based on where the model is. (Place a […]

Filtering Your 3D Warehouse Search

A while back I did a series on finding quality components – picking and choosing from among the millions of models to find something you know will be well-made. Part 1 of that series had a tip about finding models created by the SketchUp staff, using the “author:” search syntax. For example, if I want […]

Another Great New 3D Warehouse Feature: Download Components

In the previous post, I wrote about the new material-downloading capabilities of the 3D Warehouse. Another feature that was added at the same time was the ability to download specific components from a model. This feature is also incredibly useful, though it’s still in its initial stages. Just because something in a model is defined as […]

Great New 3D Warehouse Feature: Download Materials

Did anyone else recently notice this happy little banner at the top of the 3D Warehouse?   I am SO happy they added this. We can now go into a 3D Warehouse model, pick a material, and bring that material right into our current model. Before this, you’d have to download an entire model, extract a material […]

Follow Me and Groups: Part 2 - No Breaks

In Part 1 of this series, I left off with a fireplace mantel. SketchUp’s Follow Me tool was used to drive the mantel profile along the top of the fireplace. But there are some missing faces in the back corners:   So I’m starting back at this point – a fireplace with a 2D face […]

Follow Me and Groups: Part 1 - Why Groups?

When I first noticed the behavior of SketchUp’s Follow Me tool with groups (and components), I thought it was a bug. And it actually probably was, back in SketchUp Version 4 or 5. Then this feature was written out of SketchUp, then later brought back in. (I don’t know why, in either case, but I’m […]

Position Camera: Part 2 - Camera Target

In Part of this series, I showed how to use SketchUp’s Position Camera tool to navigate to a specific view of this news studio. In this post, I’ll show a different feature of Position Camera: the ability to both place the camera and point it at the same time.   Here’s the entire studio – what you […]

Position Camera: Part 1 - Look Around

Anyone out there use SketchUp’s Position Camera tool? It’s essential for presenting your designs, but precious few people know about this tool. I’ll demonstrate using this model, which is used in my new book on SketchUp for Entertainment Design. To download it, click the “3D Warehouse” logo at the bottom of the image below.     […]

Soap Skin Pillow: Part 3 - Paint the Soap Bubble

In Part 1 of this series, we downloaded a pillow image and created the flat shape of the pillow. And in Part 2, we used the Soap Skin & Bubble extension to give the pillow its puffy shape. In this last part, we’ll finish up our model by painting it with the image we downloaded in […]